package com.dragonlance.beans;

/**
 * @author wicki
 *
 */
public class Skill {
	private int templateid;
	private String name;
	private String description;
	private int type;
	private int optiontype;
	private int cd;
	private int mp;
	private String action;
	private int sound;
	private int range;
	private int affectRangeX;
	private int affectRangeY;
	private String needTarget;
	private int damage;
	private String summons;
	private int boomid;
	private int timeUnit;
	private int buff;
	private int buffTime;
	private int remainTime;
	private String selfEffect;
	private String targetEffect;
	
	public int getTemplateid() {
		return templateid;
	}
	public void setTemplateid(int templateid) {
		this.templateid = templateid;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public String getDescription() {
		return description;
	}
	public void setDescription(String description) {
		this.description = description;
	}
	public int getType() {
		return type;
	}
	public void setType(int type) {
		this.type = type;
	}
	public int getOptiontype() {
		return optiontype;
	}
	public void setOptiontype(int optiontype) {
		this.optiontype = optiontype;
	}
	public int getCd() {
		return cd;
	}
	public void setCd(int cd) {
		this.cd = cd;
	}
	public int getMp() {
		return mp;
	}
	public void setMp(int mp) {
		this.mp = mp;
	}
	public String getAction() {
		return action;
	}
	public void setAction(String action) {
		this.action = action;
	}
	public int getSound() {
		return sound;
	}
	public void setSound(int sound) {
		this.sound = sound;
	}
	public int getRange() {
		return range;
	}
	public void setRange(int range) {
		this.range = range;
	}
	public int getAffectRangeX() {
		return affectRangeX;
	}
	public void setAffectRangeX(int affectRange) {
		this.affectRangeX = affectRange;
	}
	public int getAffectRangeY() {
		return affectRangeY;
	}
	public void setAffectRangeY(int affectRangeY) {
		this.affectRangeY = affectRangeY;
	}
	public String getNeedTarget() {
		return needTarget;
	}
	public void setNeedTarget(String needTarget) {
		this.needTarget = needTarget;
	}
	public int getDamage() {
		return damage;
	}
	public void setDamage(int damage) {
		this.damage = damage;
	}
	public String getSummons() {
		return summons;
	}
	public void setSummons(String summons) {
		this.summons = summons;
	}
	public int getBoomid() {
		return boomid;
	}
	public void setBoomid(int boomid) {
		this.boomid = boomid;
	}
	public int getTimeUnit() {
		return timeUnit;
	}
	public void setTimeUnit(int timeUnit) {
		this.timeUnit = timeUnit;
	}
	public int getBuff() {
		return buff;
	}
	public void setBuff(int buff) {
		this.buff = buff;
	}
	public int getBuffTime() {
		return buffTime;
	}
	public void setBuffTime(int buffTime) {
		this.buffTime = buffTime;
	}
	public int getRemainTime() {
		return remainTime;
	}
	public void setRemainTime(int remainTime) {
		this.remainTime = remainTime;
	}
	public String getSelfEffect() {
		return selfEffect;
	}
	public void setSelfEffect(String selfEffect) {
		this.selfEffect = selfEffect;
	}
	public String getTargetEffect() {
		return targetEffect;
	}
	public void setTargetEffect(String targetEffect) {
		this.targetEffect = targetEffect;
	}
}
